Website powered by
Andrew Buehler
Andrew Buehler
Asset Supervisor / Senior 3D Artist
Los Angeles, United States

Summary

I’ve been working in entertainment for the last 7 years as a Character Modeling Lead, Asset Supervisor and 3D Artist. I’ve worked in features, episodic television, VR, themed entertainment and commercial. I love the work that I’ve done and people I've worked with, but I always have my eyes open for the next opportunity.

Skills

3D ModelingTexturingLook DevelopmentCharacter ModelingEnvironment ModelingProp ModelingCreature ModelingStoryboardingShadingLightingCharacter DesignCreature DesignIllustrationDigital PaintingPaintingDigital SculptingBlendshape SculptingPre Vis modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Redshift
Redshift
V-Ray
V-Ray
Arnold
Arnold
mental ray
mental ray
Unity
Unity
Mari
Mari
Mudbox
Mudbox
Nuke
Nuke
After Effects
After Effects
Yeti
Yeti
Shotgun
Shotgun
Illustrator
Illustrator

Reel

Productions

    • Movie
      Teenage Mutant Ninja Turtles: Mutant Mayhem
    • Year
      2023
    • Role
      Pre VIs Modeler
    • Company
      Nickelodeon
    • TV Production
      Santiago of the Seas
    • Year
      2022
    • Role
      Character Modeling Lead
    • Company
      Nickelodeon
    • TV Production
      Hot Wheels City - Season 5
    • Year
      2022
    • Role
      Asset Supervisor
    • Company
      Mindshow, Inc.
    • TV Production
      A Storybots Space Adventure
    • Year
      2021
    • Role
      Asset Supervisor
    • Company
      Mindshow, Inc.
    • TV Production
      Enchantimals
    • Year
      2021
    • Role
      Asset Supervisor
    • Company
      Mindshow, Inc.
    • Commercial / Advertisement
      Verizon Wireless Superbowl 2021
    • Year
      2021
    • Role
      Character Modeler
    • Company
      Origmi Dollar, LLC
    • Commercial / Advertisement
      Amazon Prime Day 2020
    • Year
      2020
    • Role
      Character Modeler
    • Company
      Origmi Dollar, LLC
    • Commercial / Advertisement
      Better Saver - First House
    • Year
      2020
    • Role
      3D Modeler
    • Company
      Origmi Dollar, LLC
    • Commercial / Advertisement
      McDonald's Travis Scott Action Figure
    • Year
      2021
    • Role
      Previs Modeler
    • Company
      Psyop
    • Commercial / Advertisement
      Aldi Greatest Show
    • Year
      2021
    • Role
      Previs Modeler
    • Company
      Psyop
    • Video Game
      Mindshow
    • Year
      2017
    • Role
      3D Artist
    • Company
      Mindshow, Inc.

Experience

  • Pre Vis Modeler at Nickelodeon
    Los Angeles, United States of America
    November 2022 - January 2023

    Responsible for creating low resolution assets, textures, environments, and simple rigs for use in Pre Vis animation.

  • Character Modeling Lead at Nickelodeon
    Burbank, United States of America
    February 2022 - Present

    • Sculpt high resolution characters and oversee contractor and vendor sculpts to ensure quality.

    • Review and note all passes for retopology, UV layout, and surfacing via drawovers, documentation and sync-ups.

    • Give feedback on expressions, rigging, and lighting passes.

    • Work closely with Producers and Art Director to ensure look and feel of show remains unified and on brand.

  • 3D Asset Creation Supervisor at Mindshow
    Los Angeles, United States of America
    January 2021 - February 2022

    - Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.

    - Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.

    - Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.

    - Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.

    - Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.

    - Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.

    - Recruiting and hiring of modelers, texture artists, lighters.

  • Senior 3D Artist/Technical Coordinator at Mindshow Inc
    Los Angeles
    October 2019 - January 2021

    -Create models, UVs, textures, and shaders for characters, environments, and props

    -Look development for real time and offline rendering

    -Sculpt blend shapes

    -Evaluate and plus-up models and textures submitted by subcontractors

    -Define and optimize pipeline and workflow for emergent production technology

    -Liaise between Production, Art, and Engineering

    -Provide technical and artistic expertise during the creation and development phase of pre-production

    -Build out show schedules from greenlight through delivery

  • 3D Artist at Mindshow
    Los Angeles, United States of America
    July 2018 - October 2019

  • Associate Character Modeler at Mindshow
    Los Angeles, United States of America
    May 2017 - July 2018

  • Freelance - 3D Artist at Origami Dollar, LLC
    Los Angeles, United States of America
    January 2017 - Present

  • Modeler and Texture Artist at Arconyx Animation Studios
    Sherman Oaks, United States
    December 2016 - March 2017

  • Modeler at Thinkwell Group
    Glendale, United States
    July 2016 - October 2016

  • modeling and texturing intern at DARKMATTER TM
    Hollywood, CA, United States of America
    April 2016 - June 2016


    Look Development

    Modeling assets

    Texturing assets

    Building shading networks

    Creative input on original content