I’ve been working in entertainment for the last 7 years as a Character Modeling Lead, Asset Supervisor and 3D Artist. I’ve worked in features, episodic television, VR, themed entertainment and commercial. I love the work that I’ve done and people I've worked with, but I always have my eyes open for the next opportunity.
Responsible for creating low resolution assets, textures, environments, and simple rigs for use in Pre Vis animation.
• Sculpt high resolution characters and oversee contractor and vendor sculpts to ensure quality.
• Review and note all passes for retopology, UV layout, and surfacing via drawovers, documentation and sync-ups.
• Give feedback on expressions, rigging, and lighting passes.
• Work closely with Producers and Art Director to ensure look and feel of show remains unified and on brand.
- Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.
- Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.
- Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.
- Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.
- Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.
- Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.
- Recruiting and hiring of modelers, texture artists, lighters.
-Create models, UVs, textures, and shaders for characters, environments, and props
-Look development for real time and offline rendering
-Sculpt blend shapes
-Evaluate and plus-up models and textures submitted by subcontractors
-Define and optimize pipeline and workflow for emergent production technology
-Liaise between Production, Art, and Engineering
-Provide technical and artistic expertise during the creation and development phase of pre-production
-Build out show schedules from greenlight through delivery
Look Development
Modeling assets
Texturing assets
Building shading networks
Creative input on original content